Classroom engagement often feels like a moving target. Just when you think you have found the perfect rhythm, the energy shifts, and you are back to square one. This is where gamified learning platforms step in, offering a bridge between rigorous academic content and the interactive experiences students crave. Gimkit stands out among these tools not just for its flashing lights and leaderboard drama, but for its unique ability to blend repetition with high-stakes strategy.
Created by a high school student who felt classroom games needed more depth, Gimkit isn’t just a quiz; it is an economy. Students answer questions to earn in-game money, which they can then invest in upgrades and power-ups. This mechanic keeps students answering questions long after they would have tuned out a traditional review sheet.
However, simply launching a game isn’t enough to guarantee deep learning. To truly harness the power of this platform, you need a plan. This article explores five proven strategies to move beyond basic gameplay and use Gimkit as a serious vehicle for academic growth.
1. Leverage the “KitCollab” Mode for Student-Generated Content
One of the highest forms of learning is creation. When students have to formulate questions and provide accurate answers, they engage with the material on a much deeper level than when they simply select “A, B, C, or D.” Gimkit’s KitCollab mode facilitates this effortlessly.
Instead of the teacher spending hours building a kit (Gimkit’s term for a quiz set), the students build it with you in real-time. You launch the mode, and students submit questions from their devices. As the teacher, you approve or reject them live.
How to Implement This Strategy
Start a review session by assigning each student or small group a specific topic within the unit. Ask them to write one “easy” question and one “expert” question. This differentiation forces them to evaluate the complexity of their own knowledge.
Practical Tip: Use this as a formative assessment before the game even begins. If you notice a student submitting a question with an incorrect answer or a confusing premise, you can address that misconception immediately before the entire class plays the game with faulty information. This turns the game creation process into a teachable moment.
By the time the game starts, students have already reviewed the material to write their questions. Playing the game then becomes a celebration of their collective work, boosting buy-in and ownership over their learning.
2. Utilize “The Floor is Lava” for Cooperative Learning
While competition drives many students, it can alienate others. Some learners shut down when they fall to the bottom of the leaderboard. Gimkit offers a brilliant solution to this dynamic with its cooperative modes, specifically “The Floor is Lava.”
In this mode, the class works together to keep a virtual construction project above rising lava. They do this by answering questions correctly. If they stop answering or get too many wrong, the lava rises. It shifts the focus from “me versus you” to “us versus the challenge.”
Building a Community of Learners
This strategy is particularly effective for complex subjects where students might struggle individually. In a math class tackling quadratic equations, for example, students feel less pressure to be perfect and more motivation to contribute to the group’s survival.
Practical Tip: Encourage peer support during this mode. Allow students to have “lifelines” where they can ask a neighbor for help before answering. Since the goal is collective survival, high-achieving students become helpers rather than dominators. You will often see students cheering each other on or quickly explaining a concept to keep the game going. This builds social-emotional skills alongside academic content mastery.
3. Implement Spaced Repetition with “Assignments”
Gimkit is famous for its live games, but its “Assignments” feature is a hidden gem for long-term retention. Cognitive science tells us that spaced repetition—encountering information at increasing intervals over time—is essential for moving knowledge from working memory to long-term memory.
You can assign a Kit as homework or independent practice with a deadline. Unlike a live game that ends when the bell rings, an assignment allows students to work at their own pace. The key here is that Gimkit recycles questions students get wrong. They cannot finish the assignment until they have earned a certain amount of money, which requires answering correctly.
Designing for Retention
Don’t just use assignments for new material. Create “Spiral Review” Kits that include 70% current content and 30% content from previous units.
Practical Tip: Set the monetary goal for the assignment based on the difficulty of the questions. If the concepts are tough, lower the monetary goal so students don’t get frustrated. Conversely, if you want them to over-learn fluency facts (like multiplication tables or vocabulary definitions), set a high monetary goal. This forces them to answer the same questions repeatedly until the answers become automatic. This is drill-and-kill, but disguised as a strategy game, making it palatable and effective.
4. Analyze Data Reports to Target Intervention
Gamification is fun, but data drives instruction. After every Gimkit session, the platform generates a detailed report. It breaks down student performance not just by overall score, but by specific question.
Many educators glance at the leaderboard and move on, missing the most valuable part of the tool. The “Student Overview” and “Question Breakdown” reports reveal exactly where the learning gaps are.
turning Data into Action
After a session, project the “Question Breakdown” on the screen (ensure student names are hidden if necessary). Look for questions where the class accuracy was below 60%. These are your immediate reteaching targets.
Practical Tip: Use the data to create flexible small groups. If the report shows that five students struggled significantly with a specific concept, pull them aside for a five-minute mini-lesson while the rest of the class moves on to an enrichment activity or a different game mode. This allows you to provide targeted intervention immediately, rather than waiting for a failed test to tell you they didn’t understand.
Furthermore, you can download these reports. Keep a digital portfolio of how a student’s accuracy improves over time. This is excellent evidence for parent-teacher conferences or IEP meetings, showing concrete data on student progress.
5. Strategic Mode Rotation to Prevent Burnout
Even the most exciting tool loses its luster if used the exact same way every day. Gimkit offers a variety of game modes—Classic, Team Mode, Trust No One, Tag, and more. A proven strategy for maximizing engagement is to rotate these modes intentionally based on your learning objective.
If the goal is rapid-fire fluency, “Classic” mode is best because it is fast-paced. If the goal is critical thinking and social deduction, “Trust No One” (inspired by the game Among Us) forces students to identify imposters while answering questions, adding a layer of social strategy that breaks up the monotony.
Matching Mode to Mood
Read the room. If it’s a rainy Tuesday and energy is low, “Tag” or “Capture the Flag” can inject much-needed physical energy (virtually) into the room. If the class is already rowdy, a cooperative mode like “The Floor is Lava” focuses that energy toward a common goal.
Practical Tip: Create a “Gimkit Schedule.”
- Mon: Classic Mode (Baseline assessment)
- Wed: Team Mode (Peer collaboration)
- Fri: Fun Mode (Trust No One or Infinity Mode as a reward)
By varying the experience, you keep the dopamine hits fresh. Students don’t just see “Gimkit” on the agenda and groan; they wonder, “Which Gimkit are we playing today?” This curiosity keeps them logged in and ready to learn.
Conclusion
Gimkit is far more than a digital distraction or a time-filler for the last ten minutes of class. When used strategically, it becomes a robust engine for student-generated inquiry, cooperative learning, spaced repetition, and data-driven intervention.
The magic lies not in the software itself, but in how you wield it. By shifting from a passive facilitator to an active strategist, you transform simple review sessions into dynamic learning experiences.
We encourage you to pick just one of these strategies to pilot in your classroom this week. Whether it is letting students build the quiz with KitCollab or analyzing the post-game data to group your students, the result will be a more engaged, data-informed, and enthusiastic classroom. The tools are there—it is time to level up your teaching game.

